Chapter 177 I Really Know This

Chapter 177 I Really Know This

Looking at this rather unfamiliar hero in front of them, everyone in the VG voice chat fell silent instantly.

Hongmi even frowned.

To be honest, even he didn't expect CLG to come up with this thing.

In fact, Dragon King had already landed in the game two months ago, that was version 6.6.

But just like the Gem Knight in version 6.8, the official game still banned it on the grounds of "affecting the balance of the game", which also resulted in this hero being out for two months, but no team using it in the playoffs.

But this is not the point.

The point is... the hero Dragon King is weird.

In the 5v5 game within the VG team, after many tests by Leng Shao and Hou Ye, Hongmi finally came to a conclusion.

The hero Dragon King is not suitable for the LPL style of play at all.

The skill mechanism looks very powerful, with full capabilities of clearing lanes, pulling, and supporting, but it is just very lame to play.

The passive skill of the Dragon King is that three planets are constantly orbiting around him. When the planets hit the enemy, they will cause magic damage and have skill effects.

The Q skill releases a star core in the target direction. As the Q skill continues to move, the star core will continue to grow. The W skill expands the orbits of the three orbiting planets. The E skill will increase the movement speed when the Dragon King moves in one direction, and as long as it does not turn, the movement speed bonus will become higher and higher, and can ignore the terrain.

The most critical skills of the Dragon King are the Q and E skills.

Because the Q skill star core will continue to grow with the moving distance, the Dragon King can completely use the E skill to obtain a Q skill with a very large range.

In other words, the Dragon King can fly directly from the middle lane to the bottom lane through the coordination of these two skills, and at the same time develop the Q skill into a group control skill with an almost full-screen range.

It is precisely because of this that many players jokingly call it the "Big Ball Rasengan".

It sounds like the hero Dragon King is very awesome!

It can ignore the terrain and double-team the bottom lane, support teammates, has very strong roaming ability, and has large-scale group control. Even Amumu's ultimate move is just a piece of trash in front of the "Big Ball Rasengan".

But the fact is just the opposite.

What is the most critical factor in double-teaming the bottom lane?
The control is stable and the damage is stable.

But for the Dragon King, both control and damage are unstable.

Because of Dragon King’s E skill, you can’t turn!

In other words, once the initial position is determined, there is no way to change the landing point, otherwise the E and Q skills will be interrupted.

Therefore, the Dragon King's control skills are far less stable than those of the card.

As for the three planets in the passive skill...if they hit, there will be damage, if they miss, there will be no damage.

Therefore, the damage of the Dragon King is also unstable.

If the opponent moves to avoid the passive planet, the Dragon King will not be able to cause damage. If the opponent moves to hit it, the Dragon King will cause damage.

This is also the main reason why the Dragon King’s core equipment is not the big mask or the time staff, but the ice staff.

Of course, the Dragon King is not completely without merits.

The biggest advantage of the Dragon King is his strong counterattack ability, which can restrain the incoming lineup.

After all, no matter whether it is the Q skill or the R skill, as long as it is released at the assassin rushing over, it will basically hit the target.

Therefore, in the middle lane, it is not very easy for an assassin to fight against the Dragon King.

After all, every new hero has certain advantages in terms of numbers when it comes out, and assassins are most afraid of this kind of numerical monsters. So if you want to use an assassin to fight against the Dragon King, you must ensure one thing, that is, if a set of skills cannot kill the Dragon King in seconds, you must be able to go back.

But because Dragon King's Q skill rotates around the body, many assassins can't go back at all.

Therefore, the two heroes, Leblanc and Ekko, are the first choice to fight against Dragon King.

Unfortunately, these two heroes were banned by the opponent in this round.

So after a brief thought, Hongmi spoke.

"Of the regular assassins who can return to their original positions, there is only one left, Zed. The problem is that if Zed can't attack the minions, his ability to clear waves is too slow, and his support ability is also average."

"How about playing Fox? Fox has long arms, can clear lanes quickly, and has a chance to kill alone."

However, this time, Leng Shao refused without even thinking about it.

"It's not easy to fight."

"It's fine if you mix it up, it's fine if you snowball, but your ability to take the initiative is too poor."

"If Fox wants to exert his strength, he must wait until he reaches level 6. The problem is that even if he is already level 6, will the opponent's Dragon King still fight me? He will definitely find a way to roam."

"I have to choose a type that not only has strong wave clearing ability and high damage in the early game, but also can jump into the face."

To be honest, Leng Shao's words really stumped Hongmi.

Is there really such a hero?
No, actually there are, including Ekko and LeBlanc, but they have been banned!

Looking at CLG's Ban, Hongmi was stunned and said subconsciously.

"Eh? Speaking of which, the opponent banned Lucian. Could it be that they were afraid that we would pick him in the middle lane?"

"Wait? Lucian?"

"By the way, can you ride skateboard shoes?"

"No." Leng Shao said calmly, "I need to play with burst skills, I don't like continuous attack."

"……"Red rice.

For a time, VG's BP was in trouble.

However, at this moment.

Lin Dong, who had been silent for a long time, suddenly spoke.

"How's EZ?"

“???” Hongmi looked at Lin Dong speechlessly and said subconsciously, “I’m a mid laner, it’s good enough for me to be able to play Lucian, and…”

However, at this time, Leng Shao suddenly spoke.

"I can do this."

When these words were spoken, everyone was stunned.

You can also play this hero EZ!
Aren't you good at assassination?

Even Hongmi was a little bit unconvinced and asked subconsciously.

"Are you sure? Don't underestimate the opposing team! This is not like playing against weak teams in the LPL! Especially the rookie mid laner on the opposing team. He is as talented as you are. Even the veteran Mage Bjergsen can't get much advantage in his hands!"

However, Leng Shao was very confident in himself and answered immediately.

"Don't worry, I really can do this, trust me!"

"Coach, have you forgotten which position's Ezreal was the most popular in S5 last year?"

"What was the play style of EZ at that time?"

After hearing this, Hongmi finally reacted!
Yup!

Why does Leng Shao, a mid laner, actually play EZ?

Because during the S5 summer season, there was a very popular tactic.

That’s right, the mid laner purple punishment EZ!

The so-called purple punishment refers to a jungle equipment that has now been removed - the Ranger's Weapon.

This jungle equipment has a very special feature.

That is, after using a skill, the next normal attack will be converted into magic damage, and when hitting the target, it will cause additional AP damage to enemies near the target. At the same time, when using this normal attack to attack wild monsters, it can also restore lost mana.

Therefore, in terms of mechanism, EZ, whose Q skill is judged as a normal attack, becomes the biggest beneficiary of this equipment.

The AP bonus of each skill of EZ is very high. After the purple punishment, the Q skill changes from AD damage to AP damage. Combined with the damage splash effect of the "Rune Broadsword" enchantment, EZ has become the well-deserved T0 mid-lane in that version in terms of clearing, consumption and burst. Almost no other mid-lane can compare with him. More importantly...

Because there is no penalty for last-hitting in the S5 season, that is to say, for the mid-lane EZ, after quickly clearing the line, he can go to the jungle to farm. This also leads to EZ's strong development ability, whether in level or economy, he has a complete advantage.

Since EZ has a complete advantage, he only has one way to play in the laning phase.

That's the E skill to jump into the face!
In other words, that version of EZ, in the mid lane position, is more assassin-like than an assassin!
Because the burst of ordinary assassins is not as high as EZ!
No wonder Leng Shao would play this hero!
Of course, this tactic only appeared for a while before the designers quickly caught on. Not only did they increase the penalty for last-hitting, reducing the economic benefits of killing minions for heroes with punishment when they were leading the game in last-hitting, but they also completely removed the purple punishment in Season 6.

Although the strategy of mid-lane purple punishment EZ is no longer playable, but in this game, if you are laning against the Dragon King, mid-lane EZ is really good!
Because the hero Dragon King is very different from ordinary mid-lane mage.

That is, the means of consumption are too single, and can only rely on passive skills and W skills.

And EZ with the Q skill has long arms, pushes the line quickly, and has a long distance, so the Dragon King has no chance to touch him.

more importantly……

As long as EZ stacks his passive to the maximum and then uses his E skill to jump into his face, the Dragon King can't beat him at all!

The principle is the same as when Leng Shao chose Lucian to face Lulu before.

This is the charm of the basic attack!
So when Hongmi heard this, he hesitated for a moment, then immediately nodded in agreement.

"Okay, let's give it a try."

"It happened that EZ was in the mid-game and entered the first strong period after making Radiance. When the Mana was fully stacked, it entered the second burst period. The mid-lane EZ has higher experience and economy. Although his snowball ability may not be as strong as Lucian, his output environment is definitely better than Lucian."

"As for the jungle..."

"Let's take Nidalee." Lin Dong said, "I'll add an AP, and I have to find a way to snowball."

With the selection of Nidalee and EZ, neither the CLG players nor Wawa and Miller on the commentary desk felt anything was wrong.

Only Abu, the guest, frowned slightly and spoke subconsciously.

"Sima Laozei actually chose Ezreal? This is quite rare."

"Oh? What do you mean?" asked the doll next to him.

"Because CLG is a team that is good at counterattacks, we can see from their selection of Graves and Dragon King. In this case, it is not very rational to choose Ezreal, and Nidalee and Ezreal are not very compatible, not to mention there is also Poppy in the swing position. I think VG should actually grab Braum first, because Braum is a counterattack artifact. If VG doesn't take it, CLG may take it. If VG takes Braum first, they can also take Jhin and let the bottom lane duo be responsible for protection and initiation. This may be better."

After listening to Abu's analysis, Miller quickly changed the subject and said.

"Maybe VG has their own tactical arrangements."

After all, VG's performance is relatively good now, and its fans are increasing at a visible rate. If you say that there is a problem with VG's BP at this time, you may be attacked by fans soon.

This kind of thing is not uncommon in LPL.

But what Miller didn't know was that Abu's judgment was correct.

It’s just that Redmi has made some more improvements on this basis.

"It's okay, don't worry about Braum, I just want to grab Braum in this round!"

"Braum is good at counterattack, but he is too weak at initiating a team fight!"

"As long as you have a displacement skill, wouldn't it be enough to just have hands to dodge Braum's ultimate?"

"Braum is not only weak in teamfighting, but also weak in laning!"

"In this round, the bottom lane will focus on consuming the enemy in the laning phase! The bottom lane will try to establish an advantage in the laning phase, and then go straight to the middle lane to annoy them!"

"Remember! The Dragon King will definitely roam the bottom lane, so we'll do the opposite!"

"The best way to defend is to attack!"

"They have black technology in the North American region, and we in the LPL have it too!"

"Just give them three or four shots!"

As Hongmi finished speaking, the lineups of both sides were quickly determined.

The first round of the MSI group stage double round-robin.

VG, blue side.

Poppy on top, Nidalee in the jungle, Ezreal in the middle, Jhin + Xerath in the bottom lane.

CLG, red side.

Top lane Maokai, jungle Graves, mid lane Dragon King, bottom lane Caitlyn + Braum.

At the moment when the lineups of both sides were determined.

As expected, the crowd in the audience finally went wild.

"Wait? What the hell is this EZ? Am I seeing this correctly?"

"Ah? Mid lane EZ? Leng Shao also knows how to play this?"

"Yes, isn't Young Master Leng a specialist assassin?"

"EZ relies on skills to deal damage and can jump into the face. Got it. This is indeed an assassin."

"Wow, everyone is doing research, right? You gave everyone a tough job right after the opening game?"

"By the way, can any of you guys give me some analysis on what EZ's strategy is like in the mid lane? Is it good against Dragon King?"

It’s a pity that this time, no one knows who has the advantage between these two heroes.

Even Huhi, who chose the Dragon King first, didn't know!
I remember the last time I faced EZ in the mid lane was in last year’s summer season!

At that time, the hero Dragon King had not yet appeared!
So this time, Huhi can only take it one step at a time.

However, Huhi and EZ had been laning for less than half a minute.

Huhi's body suddenly stiffened!
Because he suddenly discovered something that was extremely difficult for him to accept.

That is when Dragon King is laning against EZ, it seems... he is at a complete disadvantage!
What are Dragon King’s pushing skills and damage sources?
Of course, it is the three planets that are constantly orbiting from the passive skill [Star Origin Accuracy].

The problem is... these three planets are not close to the Dragon King, but are separated by a certain distance with the Dragon King as the center.

Therefore, if Huhi wants to push the line, he must keep a certain distance from the line of soldiers so that his passive skills can hit the soldiers.

However, once he is away from the line of soldiers, it means... the probability of the opponent's EZ's Q skill passing through the soldiers and hitting him will increase sharply!
The key is that the mid laner on the opposite side has an amazing ability to find opportunities!

Every time I stand at the same angle as him, rather than at an angle, and there always seems to be a gap between the two of us where I can use the Q skill.

Huhi hadn't even reached level 2 when he was hit by two Q skills from the opponent's EZ!
Forced into a corner, Huhi had to give up using his passive skill to push the line and hid behind the minions, trying to hide.

But in this way, the Dragon King's ability to push the line will be greatly reduced!
And the price is...

EZ, who used the Q skill to stack his passive skill at level 1, was the first to reach level 2. He then jumped directly onto the Dragon King's face and started attacking!

And there is no doubt about it.

With Doran's Blade, full passive and the talent War Fervor, the level 2 EZ defeated the level 1 Dragon King.

Huhi had almost no chance to fight back and was directly hit and flashed.

Looking at the laning situation in the middle lane, Lin Dong, who was originally thinking about how to help the middle lane in this game, was now a little overwhelmed.

No...is this the North American team's black technology?

Is this the numerical monster dragon king?
At this level?

At that moment, even Lin Dong began to doubt.

Have I overestimated the CLG team?
However, what Lin Dong didn't know at this time was.

Offstage, in the VG lounge.

Because he couldn't buy a ticket, A Shui simply ran to the lounge to watch the game. When he saw the confrontation in the middle lane, he was stunned at first, and then he clapped his hands!
"Oh no! It seems like he can really play this!"

"Yeah! That's how EZ is supposed to play!"

"If you don't use the E skill to jump up and show off, then what's the point of playing EZ?"

(End of this chapter)