Facing the excited gazes from the crowd, Lin Feng said with a smile:
“AR augmented reality technology has been around since the late 20s.
Since entering the 21st century, AR augmented reality technology has progressed rapidly.
In 2000, the world's first AR game AR-Quake was released. In 2001, the first AR browser was released. In 2009, AR entered print media.
In 2012, Google launched AR glasses. In 2014, the first AR children's educational toy came out. In 2015, the phenomenal AR mobile game "Pokémon GO" was released.
It can be said that in the past decade, the progress of AR augmented reality technology has been faster than in the past few decades. As of now, global AR augmented reality technology seems to have matured.
But what I want to say is that traditional AR augmented reality technology is still too backward and will eventually be eliminated.
Because in the past, if you wanted to realize AR augmented reality technology, you either had to rely on AR glasses or a smartphone.
But both AR glasses and smartphones have their own shortcomings, which prevent them from being fully popularized in daily life and can only become toys for some people.
The reason is that they are either too troublesome to use or too bulky to allow the convenience of AR to be used anytime and anywhere, or there are too few application scenarios.
But now everything has changed, because our second-generation brain-computer interface chip can officially support AR virtual enhancement technology.
Our second-generation brain-computer interface chip can perform all the functions they have, and also has many functions they don't have.
In this case, how can the AR functions supported by AR glasses and mobile phones compare with our second-generation brain-computer interface chips?
Of course, the biggest advantage of our brain-computer interface chip version of AR augmented reality technology is not projecting virtual images and sounds in reality.
The biggest advantage is that AR augmented reality technology can have the special function of simulating the five senses.
That is to say, although you are touching the air and your hand is penetrating the air, you can still get the feeling of touching a real object.
Therefore, our AR augmented reality technology is unmatched by other AR augmented reality technologies.”
Hearing Lin Feng say this, the people in the live broadcast room's eyes lit up, because they found that this AR augmented reality technology seemed quite powerful.
When many people thought about how AR augmented reality technology could simulate the five senses, they became very excited and had many dark thoughts in their minds.
For example, many otakus have never held the hands of a cute girl since they were young, let alone experienced what it feels like to kiss, let alone other things.
Being able to simulate the five senses in reality at this moment made them feel a little excited.
Facing the excitement of the crowd, Lin Feng smiled and said:
"Next, let's use a test video to show the world of brain-computer interface AR augmented reality technology."
After saying that, Lin Feng waved his hand lightly, and the image on the projection screen behind him suddenly changed, and a man who seemed familiar to the people appeared.
That person was the experimenter of the virtual world before, and it was obviously him who was still testing the AR augmented reality technology at this time.
"We are in Xiaohe Town, and all areas of Xiaohe Town are within the range of our AR augmented reality technology."
A person outside the camera introduced the current situation, and then the video screen changed into two screens.
The main screen is naturally the simulated first-person perspective of the experimenter. The perspective on the right below is the perspective of the experimenter captured by a third-party camera.
Video footage shot by this third-party camera.
It can be seen that the experimenter was wearing a casual top and jeans, and his trouser pockets were flat without a mobile phone. Of course, people didn't care much about his dress, but what they cared about was the experimenter's head.
At this time, the experimenter was wearing a device that imitated the appearance of a baseball cap.
This device imitating a baseball cap has several black beads on the front. They look like decorations, but they are actually cameras.
At this time, the voice of someone outside the camera was also heard.
"This is the external brain-computer interface used by our second-generation brain-computer interface chip. Its appearance imitates that of a duckbill cap, which is very suitable for young people.
The only difference between it and ordinary brain-computer interface devices is that it has several more cameras.
The functions of these cameras are not simple. They are the basis for realizing AR augmented reality technology.
Because our brain-computer interface chips are currently unable to directly analyze the information seen by the eyes, we can only rely on external cameras to assist in positioning.
Therefore, this brain-computer interface has an external camera to assist in positioning.
However, we at Xingtu Technology are currently working hard to crack the electrical signal information that can be detected by the naked eye.
Once our Xingtu Technology succeeds, we can use our naked eyes as cameras.
By then, both photo taking and video recording will be possible, and there will be no need to wear a dedicated lens-type brain-computer interface device as it is now.”
After hearing the words from the person outside the camera, the eyes of both the people at the scene and the people in the live broadcast room lit up.
I have to say, this technology of using the naked eye as a camera is simply amazing.
The clarity of what the naked eye sees is far greater than that of many mobile devices.
Under such circumstances, once this technology is realized, the future will be extremely bright and it will also bring convenience to many people.
Of course, the test video did not stop at this time.
At this time, the experimenter in the video had already walked out of the room and came to the corridor while people were daydreaming.
Netizens who were watching the live broadcast were dazzled because they found various advertising logos appearing in the video.
These signs, viewed from above the hallway, all had their names and a simple icon of what type it was.
Witnessing this scene, a feeling of a cyberpunk world is coming over people.
However, the shocking scenes did not stop there. As the video speeded up, the scene of officially entering the street gave people a stronger sense of cyberpunk.
Because they suddenly discovered that many things and shops in Xiaohe Town have been augmented reality and information-based.
If many stores sell food, they will have food icons floating on them. If they are jewelry stores, they will have jewelry icons floating on them.
Reality seems to have turned into a game and a part of big data, making it impossible for you to distinguish between truth and falsehood.
Here, if you stare at an object or a flower in front of you for three seconds.
There will be floating text next to the item, introducing what it is, what it is called, and what its function is.
You can even use many functions that are only available on computers and mobile phones in real life. (End of this chapter)